Rollercoaster Tycoon – Nintendo 3DS

Rollercoaster Tycoon – Nintendo 3DS

Rollercoaster Tycoon - Nintendo 3DS

  • Complete creative freedom with intuitive and streamline controls
  • A deep and immersive management simulation experience
  • New gameplay mode with special unlockable content
  • Jump straight into Park Sandbox mode and take control

From constructing the wildest roller coasters to picking out the perfect spot for your stores and amenities amidst jam-packed crowds, you can finally enjoy the classic RollerCoaster Tycoon experience on the 3DS. Fully enjoy the features that made the beloved series popular: a deep coaster construction system and robust theme park customization. Design the wildest, most imaginative roller coasters through the “Coaster Creator” option using a user-friendly, touchscreen toolset and a wide array of

List Price: $ 29.99

Price: $ 9.49

[wprebay kw=”web+design+tutorial” num=”40″ ebcat=”-1″] [wprebay kw=”web+design+tutorial” num=”41″ ebcat=”-1″]


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3 responses to “Rollercoaster Tycoon – Nintendo 3DS”

  1. CarbonRevenge Avatar
    CarbonRevenge
    39 of 43 people found the following review helpful
    2.0 out of 5 stars
    Polish was the last thing this game got and it only got it for like 5 minutes., October 22, 2012
    By 

    = Fun:2.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Rollercoaster Tycoon – Nintendo 3DS (Video Game)
    I, an avid RCT player, who grew up playing Rollercoaster Tycoon(1 to 3) and i’ve always enjoyed the freedom that each game continued to give me when designing my parks. My favorite thing about designing a park was being able to name my rides to something obscure and irrelevant or perhaps being serious with another park with epic ride names. This game might just tarnish any value the brand had. Especially since it’s on a portable and had much more potential than what we got.

    My major criticism with the game is how bad the physics are as an roller coaster sim because the ride physics are to the point where it seems like it isn’t even realistic. I made a coaster where it shouldn’t even be going that fast up a steep incline as momentum would generally be lost if you go up it but it just kept going steady. Why and how? I don’t know. If I want real physics then I might as well go to RCT3 where the game literally has you testing your ride till it seems like it’ll be able to pull off whatever you have made.

    My second criticism is the rendering of the peeps. I don’t like it. It ruins the immersion of the game. What’s the point of zooming out on the map if you’re going to instantly lose sight of all the peeps going into your rides? You’re going to basically be just staring at rides where you think there isn’t a single passenger and you might just think it’s a ghost ride. Who’s riding on it? Dunno but I seem to be making money somehow. Didn’t know invisible people could pay for rides. The rendering was just bad.

    My third is the terraforming. It’s gone. It doesn’t exist. You can choose themed maps then you get to choose what type of layout on top of it. You can choose something of a flatland to I guess hilly and with valleys. To say the least it kind of ruins the feeling of any of your parks being too unique as you’ll always have a set landscape. The worst part on top of that is NO TUNNELS. None. Zelch. Nada. Want your ride to go underground? Too bad. It’s above ground only. So much for having an awesome ride.

    My fourth criticism is the menu. Must it be so bad? It’s probably the worst part of the game as the interface is just killer. There’s alot better menu designs on an an eShop title than this game. Alot better. This menu took all of like 5 minutes to do after they finished developing the rest of the game. Why couldn’t they dedicated someone to make a menu that wasn’t so cheap? I don’t like how it just has a shape with a gradient with text inside of it. How is that supposed to tell me that this is RCT 3D? No catchy background or buttons. It’s really plain.

    It’s not the worlds most fantastic game with Atari only giving n-space all of 12 months to develop it. It should have taken more to even get the level of polish that is standard of very nice 3DS titles. A year is nice but alot more should have been spent on it. I’d go for 3 years just to be safe but this was a major letdown to me as a supporter of the franchise.

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  2. jiakenmin Avatar
    jiakenmin
    13 of 14 people found the following review helpful
    2.0 out of 5 stars
    Sandbox mode sucks, October 23, 2012
    By 
    jiakenmin (OZ) –

    = Fun:2.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Rollercoaster Tycoon – Nintendo 3DS (Video Game)
    I jumped straight into Sandbox mode since that’s all I did on RCT 1-3. The fun for me has always been making a huge park from scratch. This game barely lets you get creative and plays like a clunky crippled uglier version of RCT3 with most of its features missing.

    A few positives. There are a ton of coasters and rides, though most have to be unlocked through the story mode or through codes that are supposed to get posted on the RCT website. When laying down paths, the bottom screen lets you draw paths with the stylus, which is easier than going tile by tile. Mii’s also get imported to the game as visitors and if you put a camera in your coaster, the game supposedly uses the 3DS camera to take a picture of you if you ride it. One of the food shops is a Dippin Dots stand, which I thought was cool – real world licensing

    Everything else is pretty bad. The game is ugly for a 3DS game. Visitors are blocky as hell and look like they were rendered using 90’s polygon counts. Draw distance is horrible. You zoom out slightly and anything less than 50 feet above the ground disappears. The worst part for sandbox mode is that you have limits on everything – push the start button and a screen pops up showing how close you are to capping out on rides, scenery, etc. I haven’t checked the coaster limit yet but I’m assuming it’s 3 because I put down one coaster and the limit bar jumped 1/3 to the cap. So yeah, the caps are ridiculously low. I couldn’t find a P2P button but with caps this low, I swear there should be a pay to unlock the full version button somewhere.

    Tracking of visitors doesn’t exist so importing Mii’s into the game is cool but you can’t find them afterwards. You also have no clue what they think about your ride or your park. You have the 4 standard employee types but once they’re hired you can only find them by searching the bottom screen for a moving brown tile and tapping it. There are no height markers so building a coaster becomes trial and error where you wait for a red track to tell you you’re gonna run into an object or the ground and then delete/redo. The manual also says you can only save one sandbox per SD card, which makes no sense other than they rushed the game. Between this and the ride caps and stuff disappearing, I’m guessing the game is poorly optimized especially when it comes to memory allocation.

    Anyway most people will buy this expecting to experience the same fun they had playing RCT on a PC. And most people will be disappointed.

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  3. KelMarCos Avatar
    KelMarCos
    9 of 9 people found the following review helpful
    1.0 out of 5 stars
    Horrible! Save your money!, October 26, 2012
    By 

    This review is from: Rollercoaster Tycoon – Nintendo 3DS (Video Game)
    I was looking forward to this game for MONTHS- ever since the announcement trailer. Figured RCT on a portable.. awesome! Not so much. After a half hour I wanted to return it for my money back. I won’t trade it in since I paid $30 and I’ll get nothing close to it but I doubt i’ll play it much more to make it worth my wild.

    I knew that typically portable versions of pc games wouldn’t be anything like the original but I trusted the RCT people to be a little better than this. It’s obvious from first glance that very little development time was spent on this, and I doubt any was spent polishing. The menu design is a joke. I started off with coaster story- which seems like one big long annoying tutorital mode and less of the ‘campain mode’ i expected. There are very little ride & stand choices, as almost everything was locked! I had a choice of like 4 ‘thrill/gentle rides’ two of which were already in the park.

    What annoys me most is you get advisor alerts complaining of your employees- you need to send a security guard to deal with an angry guest- theres too much trash clean it up! However THERE IS NO WAY TO PICK UP YOUR EMPLOYEES. You have to wait until they come across the guest on their own. I tried laying paths to patrol but it took the empolyee ages to get to their new assigned section and when they finally did the guest had already ran away to another section of the park.

    The parks are super small, and you can’t edit terrain. Yet theres a freaking mountain right next to their already designed paths which blocks any construction. The first (non-wooden) coaster you build’s map has this issue in a couple spots. It wouldnt be so bothersome but its not like the park is big enough to make up for it There’s no research and development- i kind of understand it but I really miss it. Especially since mostly everything was still locked up, and i dont like the game enough to continue and try to unlock more.

    I was really confused as to why no one was in the park and none of my rides had waits… you have to really zoom in to see the people. The draw distance is horrible and the people are all blocky and very unattractive looking. And not in the ugly sense, but they barely look like people! It’s like a child designed this game and mommy and daddy didn’t want to break their heart to tell them its a barely functional game, My only hope is that they’ll rereturn to pc & mac and give us a REAL roller coaster tycoon game. This one is a joke, stay far away! If you are curious and cannot help yourself at least wait til its heavily discounted. I knew it wasn’t going to be anything like the amazing pc versions but this is such an embarrassment on the RCT brand.

    My final problem with the game is often the game takes awhile to register what button im pressing. Happened frequently during the tutorials when trying to hit ‘next’. Accidently press it more than once so it skps a page of information, but there is no ‘back’ button to reread what was skipped. I know for a fact its.100% not my systen- i bought the new 3ds xl less than a month ago. Its definitrly the game’s fault with lack of responsiveness.

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